Since early 2017, the database no longer accepts new contributions. To save liveries from future server failures, backups are nowadays made on a regularly basis.Īs of May 2012, the nearly 800 liveries have a combined size of little over 1 GB. As we were able to save the list of liveries, they ended up in the database eventough the files got lost. Most of those got lost when the former server suddenly quit (all the way back in December 2009). On Januall liveries that lacked a download were deleted from the server. Including personal pages - listing an author's liveries, thumbnails, and more recently an option to control various layout aspects has been added. Over the past years, the database has been extended with many functions. One of the best aspects of FlightGear's open source character is the global scenery database. Contributing something back to the FlightGear world (literally) is both fun and rewarding. Nowadays those are the languages used to run the database. Scenery is the landscape in FlightGear (or any other simulator) and is therefore an essential part of the simulator. This brought a whole lot of new possibilities, including a MySql and PHP driven database. In December 2009, a paid domain was offered by Airborne Technologies. These paths contain Terrain and optionally Objects subfolders. FlightGear scenery path collection of path to scenery folders. This path is used to find the Airports/ database, the materials.xml material database, and the Textures/ directory. The initial database was hosted on a free domain, which had its obvious disadvantages. FlightGear FlightGear data path the path to the FGROOT directory. At that time there was no standard in how to name liveries, not much support in how to create liveries and no place to submit liveries and share them with other users. The database was started in February 2009 by Gijs, as a place to collect liveries. All liveries and paintkits are released under the GNU GPL license and are free to download. The new scenery covers the world with realistic and detailed visuals, improved airport layouts, and various texture schemes and effects. Only liveries that flew, fly or are certain to fly in the near future are accepted, adding to the realism of the whole simulation. Flightgear’s world scenery is based on large-scale processing of publicly available and GPL compatible geodata, with much better resolution and accuracy than the previous version. The FlightGear livery database hosts liveries and paintkits for FlightGear aircraft, as contributed by users and developers.
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